
Principal Developer Technology Engineer
Principal Developer Technology Engineer working on advanced rendering (including path tracing and neural graphics) and AI in games. Responsibilities include developing, profiling and optimizing neural rendering algorithms and AI models for GPU/CPU, collaborating with AAA game developers and NVIDIA architecture/driver teams, building demos, writing whitepapers and presenting work. Requires a masters (or equivalent), 15+ years' relevant experience, strong C++ and software engineering skills, deep math (linear algebra, calculus), real-time graphics and GPU/CPU architecture expertise, and familiarity with APIs like DirectX or Vulkan. Open to travel for on-site visits and conferences.


